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light-modeling-differences
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tutorials:light-modeling-differences
Differences between the CPU and GPU light model
Interpretation of specular and shininess reflection
Interpretation of transparency of image textures
Implementation of the
GrinClonerNode
behaviour
CPU (Twilight) implementation: repeats objects only into first quadrant
GPU (Flux) implementation: repeats objects into all four quadrants
tutorials/light-modeling-differences.txt
· Last modified: 2025/01/13 23:25 by
MH
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