tutorials:light-modeling-differences
Differences between the CPU and GPU light model
1. Ordered List Item
2. Interpretation of specular and shininess reflection
3. Interpretation of transparency of image textures
4. Implementation of the GrinClonerNode behaviour
- CPU (Twilight) implementation: repeats objects only into first quadrant
- GPU (Flux) implementation: repeats objects into all four quadrants
5. Only in the Twilight light light model the additional function of getReceivedPower, getReflectedPower, getTransmittedPower, getAbsorbedPower, and getHitCount are implemented. See: More light model functions... beyond getAbsorbedPower
tutorials/light-modeling-differences.txt · Last modified: 2025/02/28 22:04 by MH