Table of Contents

This tutorial aims at showing how to get started on GroIMP plugin development. It is assumed that you are able to compile the plugin using Maven (either the plugin alone, or the whole project). In this tutorial we are going to create a new plugin (from the empty template), add a new MimeType (format of file accepted by GroIMP) for import, and add a menu item that run a specific command.

See:

Initialize the plugin

Download a template

First download the default empty template from the repository.

Once downloaded, you should have a directory called newplugin-maven, which contains a src folder, a pom.xml file, and some additional files for deployment (which we will not modify here). You can, and should, rename the directory with the name you want for your plugin. For the rest of this tutorial, the directory is called newplugin.

We can start editing it using a text editor/ or IDE (e.g. Eclipse) of your choice.

Change the main data

A plugin requires to: have a maven (pom) file working, and a groimp (plugin.xml) file working.

Pom file

Let's start with the maven file:

 <parent>
    <artifactId>GroIMP</artifactId>
    <groupId>de.grogra</groupId>
    <version>x.x</version>
  </parent>
<artifactId>template.tutorial</artifactId>
</dependency>
    <dependency>
      <groupId>de.grogra</groupId>
      <artifactId>graph</artifactId>
      <version>x.x</version>
    </dependency>
 
    ...
 
  </dependencies>

Replace x.x by the version you want to use, 2.1.5 for instance.

Plugin xml

Now, we need to change the GroIMP files, go in the directory src/main/resources and open plugin.xml:

<plugin
  id="de.grogra.template.tutorial"
  ...
  <library file="newplugin" prefixes="{de.grogra.template.tutorial}"/>
  <import plugin="de.grogra.pf"/>
  ...

Plugin properties

Now edit the plugin.properties file to update the plugin name, it needs to match the directory name:

pluginName = newplugin

Java module and package info

Now we need to change the base java files: the module-info and the package name. First, open the src/main/java/module.info file and update the plugin name:

module template.tutorial {
	exports de.grogra.template.tutorial;
 
	requires graph;
}

Then, the name of the package should be updated, we just called it de.grogra.template.tutorial, so open the sub folders de, then grogra, then template. You can rename the folder (or create a new one) to tutorial, and create (or copy) a java file in, Hello.java for instance. Your src directory should then, have one java file at the path: src/main/java/de/grogra/template/tutorial/Hello.java.

Open Hello.java and fill the following:

package de.grogra.template.tutorial;
 
public class Hello {
}

Now, the plugin should be entirely functional. To try it needs to be compiled. At the root of the plugin (where the pom.xml file is) run the command line: mvn compile. It should download a lot of dependencies and after some time properly compile.

Add content

The current plugin compile and can be “used” by GroIMP, but it doesn't do anything. So Let's add some features.

In the following, the directory src/main/resources will be referred as the resource directory and src/main/java/de/grogra/template/tutorial as the java directory.

New file filter

This will enables GroIMP to read a new type of file (or an existing one but differently). See here for the complete explanation of how to set up a new file filter and mimetype. In this tutorial we will only do the basic steps.

Update GroIMP registry

In the resource directory, open the plugin.xml file and add to the registry:

<registry>
   <ref name="io">
      <ref name="filetypes">
         <ext name="example" extensions="{.example}" mimeType="text/example"/>
      </ref>
      <ref name="mimetypes">
         <mimetype name="text/example">
            <filter input="freader" create="de.grogra.template.tutorial.ExampleFilter$LoadAsNode"/>
         </mimetype>
      </ref>
   </ref>
</registry>

This enables GroIMP to know on startup that a new file filter exists for files with the extension: .example. When it will try to open one, it will use the class ExampleFilter$LoadAsNode (which do not exists yet).

Create the filter in java

In the java directory create a file called ExampleFilter.java and add its content:

package de.grogra.template.tutorial;
 
import java.io.IOException;
 
import de.grogra.pf.io.FilterBase;
import de.grogra.pf.io.FilterItem;
import de.grogra.pf.io.FilterSource;
import de.grogra.pf.io.IOFlavor;
import de.grogra.pf.io.ObjectSource;
 
public class ExampleFilter {
 
	public static class LoadAsNode extends FilterBase implements ObjectSource  {
		public LoadAsNode(FilterItem item, FilterSource source) {
			super(item, source);
			setFlavor (IOFlavor.NODE);
		}
 
		@Override
		public Object getObject() throws IOException {
			// TODO Auto-generated method stub
			return null;
		}
	}
}

Add dependencies to the project

The project only misses the import of dependencies we used: Platform and Platform-Core. Let's add them in:

        requires platform;
	requires platform.core;
  <import plugin="de.grogra.pf"/>
    <dependency>
      <groupId>de.grogra</groupId>
      <artifactId>platform</artifactId>
      <version>2.1.5</version>
    </dependency>
 
    <dependency>
      <groupId>de.grogra</groupId>
      <artifactId>platform.core</artifactId>
      <version>2.1.5</version>
    </dependency>

Compile and use in GroIMP

The plugin can now be compiled AND be used in GroIMP. Let's create a compiled version of the plugin with the command : mvn package (run at the root directory of the plugin).

This command create a new directory in the parent directory of the plugin called app (relative path: ../app/). In the app directory there is a directory called plugins, in which there is a directory called newplugin. This is the compiled plugin. You can copy this directory in your GroIMP plugin directory (or in /home/.grogra.de-platform/plugins) and start GroIMP.

In GroIMP the filter is available. When adding a node from file you can see the “text/example” format:

Actual content

While the filter exists and is recognized by GroIMP, it is not doing anything because the java file is “empty”.

Open the file ExampleFilter.java from the java directory and add content to the getObject() method:

                @Override
		public Object getObject() throws IOException {
			BufferedReader reader = new BufferedReader(((ReaderSource) source).getReader ());
 
			Node n = new Node();
			Node last = n;
			String line;
			while((line = reader.readLine()) != null) {
			     String[] l =line.split(" ");
			     float length = Float.valueOf( l[0]);
			     float radius = Float.valueOf( l[1]);
			     Cylinder c = new Cylinder(length, radius);
			     last.addEdgeBitsTo(c, Graph.BRANCH_EDGE, null);
			     last=c;
			}
 
			return n;
		}

And add the dependencies:

import java.io.BufferedReader;
 
import de.grogra.graph.Graph;
import de.grogra.graph.impl.Node;
import de.grogra.imp3d.objects.Cylinder;
import de.grogra.pf.io.ReaderSource;
	requires graph;
	requires imp3d;
        requires imp;
        requires utilities;
  <import plugin="de.grogra.imp3d"/>
    <dependency>
      <groupId>de.grogra</groupId>
      <artifactId>imp3d</artifactId>
      <version>2.1.5</version>
    </dependency>

Compile the project again and replace the old version by the newly created one. GroIMP is now able to load .example file of the format: each line define a cylinder, with two values: length radius.

Let's create a file called test.example and fill it with:

1 0.2
0.6 0.1
2 0.5

This should create a chain of three cylinders if loaded in GroIMP.

Open GroIMP, create a new project, import the file and look at the result.

New command

In this section we will create a GroIMP command callable from a menu item that will create a random chain of Cylinders and adds it to the graph.

Create the command

In the java directory create a new file called Commands.java and fill it with:

package de.grogra.template.tutorial;
 
import de.grogra.graph.Graph;
import de.grogra.graph.impl.Node;
import de.grogra.imp3d.objects.Cylinder;
import de.grogra.pf.registry.Item;
import de.grogra.pf.ui.Context;
 
public class Commands {
 
	public static void randomCylinders(Item item, Object info, Context ctx) {
		Node n = new Node();
		Node last = n;
		for(int i=0;i<5;i++) {
			float length =  (float) (0.5f + Math.random() * (2 - 0.5));
			float radius = (float) (0.1f + Math.random() * (0.4 - 0.1));
			Cylinder c = new Cylinder(length, radius);
			last.addEdgeBitsTo(c, Graph.BRANCH_EDGE, null);
			last = c;
		}
		IMP.addNode(null, n, ctx);
	}
}

To be callable from the GUI, GroIMP commands needs to be public, static, and as their return value is not used void. The parameters Item, Object, Context are the default and most used ones.

Create a menu item

Now that the command exists in java, it needs to be referenced in the registry to be accessible from GroIMP GUI.

Open the plugin.xml file from the resources and add (within the <registry> tags):

    <directory name="tutorial">
   	<directory name="tutorial">
		<command name="createRandomCylinders" run="de.grogra.template.tutorial.Commands.randomCylinders"/>
   	</directory>
   </directory>
 
    <ref name="hooks">
		<ref name="complete">
				<ref name="project">
				<insert target="/workbench/menu/src" resolveLinks="false">
					<link source="/tutorial/tutorial" />
				</insert>
			</ref>
		</ref>
	</ref>

The tag <directory name=“tutorial”> creates a directory in the registry, which can be used latter by GroIMP or users. In this directory we create a <command /> tag that point at the command implementation in java.

Then, the hooks > complete > project defines what happens when a GroIMP project is open. In this case at /workbench/menu/src (i.e. the menu bar) we insert the directory previously created.

Use from GroIMP

Now that the command has been implemented and added to the menu bar, compile the plugin and replace the old one. Open GroIMP and a new project.

Add an option

The previous command is creating a chain of five cylinders. Instead of using a fixed number we can add a GroIMP option to let the user define the number.

Options are defined in the registry. In the plugin.xml file. We need to modify slightly the directory “tutorial created in the previous section:

   <directory name="tutorial"  optionCategory="true">
   	<directory name="tutorial">
		<command name="createRandomCylinders" run="de.grogra.template.tutorial.Commands.randomCylinders"/>
   	</directory> 
   	  <command name="options">
   	     	  <option name="numberOfCylinders" type="java.lang.Integer" value="5"/>
   	  </command>
   </directory>

The directory is now using the parameter optionCategory , which will make it visible in the panel preferences of GroIMP. And the tag <option /> is defining a new option with a type and a default value.

Now we change the java code that was creating the Cylinders to use the value of this option. In the file Commands.java, change the method :

import de.grogra.util.Utils;
 
public class Commands {
 
public static void randomCylinders(Item item, Object info, Context ctx) {
  Node n = new Node();
  Node last = n;
 
  Item ite = Item.resolveItem(item.getRegistry(), "/tutorial/options");
  int nbOfCylinders = (int) Utils.get(ite, "numberOfCylinders", 5);
 
  for(int i=0;i<nbOfCylinders;i++) {
	float length =  (float) (0.5f + Math.random() * (2 - 0.5));
	float radius = (float) (0.1f + Math.random() * (0.4 - 0.1));
	Cylinder c = new Cylinder(length, radius);
	last.addEdgeBitsTo(c, Graph.BRANCH_EDGE, null);
	last = c;
  }
  IMP.addNode(null, n, ctx);
}
}