===== Differences between the CPU and GPU light model ===== 1. Ordered List Item 2. Interpretation of specular and shininess reflection {{ :tutorials:light-spec_vs_shiny2.png?direct&600 |}} 3. Interpretation of transparency of image textures 4. Implementation of the //GrinClonerNode// behaviour * CPU (Twilight) implementation: repeats objects only into first quadrant * GPU (Flux) implementation: repeats objects into all four quadrants {{ :tutorials:light-gridcloner.png?direct&600 |}} 5. Only in the Twilight light light model the additional function of //getReceivedPower//, //getReflectedPower//, //getTransmittedPower//, //getAbsorbedPower//, and //getHitCount// are implemented. See: [[:Tutorials:light-modeling-lm-functions| More light model functions... beyond getAbsorbedPower ]]