user-manual:ch02s04
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- | ==== 2.4. Common Panels ==== | ||
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- | === 2.4.1. File Explorer === | ||
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- | GroIMP' | ||
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- | **Figure 2.2. File Explorer** | ||
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- | If the file explorer is not already shown, open the panel via the Panel menu. As you will know it from your system' | ||
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- | Files which already exist in your file system can be added to a project via the menu item Object/ | ||
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- | In Figure 2.2, | ||
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- | === 2.4.2. Text Editor === | ||
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- | GroIMP is equipped with a simple internal text editor. When you activate a source code or text file entry in the file explorer, it is opened in the text editor and can be edited. The usual editing operations (Cut& | ||
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- | **Figure 2.3. Text Editor** | ||
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- | For some file types, additional actions are triggered when a file of that type is saved. For example, source code is compiled immediately. | ||
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- | === 2.4.3. Text Editor jEdit === | ||
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- | If the jEdit-Plugin is installed, the [[http:// | ||
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- | **Figure 2.4. Text Editor jEdit** | ||
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- | === 2.4.4. Image Explorer === | ||
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- | Every image used within a GroIMP project, e.g., a colouring texture of a 3D material, is shown in the Image Explorer. Its structure is similar to the File Explorer. New images can be added to a project via the menu Object/New: Currently, this menu contains only the item From File which reads an existing image file into the project. All file formats which are supported by your installation of the Java Image I/O Framework are readable, these are at least Portable Network Graphics (`png`), JPEG and Graphics Interchange Format (`gif`). If a format you need is not supported by your installation, | ||
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- | **Figure 2.5. Image Explorer, Material Explorer, Attribute Editor** | ||
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- | === 2.4.5. Attribute Editor === | ||
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- | Another panel which you will encounter often is the attribute editor (Figure 2.5, | ||
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- | Each attribute has a type, and each type brings up specific edit components in the attribute editor. For example, the radius attribute of circles or spheres is a numeric attribute and is editable through a simple input field. The orientation of a cylinder in 3D space is a 3D vector and, thus, it is editable through a set of three numeric input fields. Very complex attributes like 3D materials consist of several subattributes, | ||
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- | In Figure 2.5, | ||
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- | _`Colour 2`_ of the checkerboard is set to an image map. One could have chosen an RGB colour as for the first colour, a Checkerboard 2D as for the diffuse colour of the material, a simple constant colour, or some other valid type for this attribute. In GroIMP, there are many attributes whose values may be of a set of different types. For all these attributes, a button is shown in the attribute editor which pops up a menu to choose the desired type. Once a type has been chosen, the attribute value is set to this type, and appropriate edit components are created. They are shown within a minimizable subpanel. To minimize it (and to maximize it later on), click on its upper border where a small button is displayed. For example, the subpanel for the RGB components of the Opacity attribute is minimized in Figure 2.5. A double-click on the upper border maximizes the subpanel and minimizes all other panels. | ||
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- | === 2.4.6. Preferences === | ||
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- | In the Preferences panel, you can configure some options of GroIMP and its plugins, see Figure 2.6, | ||
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- | **Figure 2.6. Preferences Panel (Metal Look & Feel)** | ||
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- | == 2.4.6.1. Options for the Swing User Interface == | ||
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- | The group UI Toolkit/ | ||
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- | If you switch to another Look & Feel in the Preferences panel, the user interface will be redrawn immediately. However, changing the window decorations option only takes effect when a new window is opened. Also, there are Look & Feels which do not support window decorations. | ||
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- | === 2.4.7. Other Explorer Panels === | ||
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- | Besides files and images, a variety of other object kinds is displayed within an explorer panel. For example, Figure 2.5, |
user-manual/ch02s04.1712914093.txt.gz · Last modified: 2024/04/12 11:28 by gaetan