user-manual:ch02
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user-manual:ch02 [2024/04/12 11:17] – created gaetan | user-manual:ch02 [2025/04/03 10:01] (current) – [Common panel handling] Tim | ||
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- | ===== Chapter 2. Using GroIMP | + | ====== |
+ | * [[: | ||
+ | * [[: | ||
+ | * [[: | ||
+ | * [[: | ||
- | **Table of Contents** | + | ====== Graphical |
- | + | ||
- | * **2.1.** [[: | + | |
- | * **2.2.** [[: | + | |
- | * **2.3.** [[User-Manual: | + | |
- | * **2.4.** [[: | + | |
- | * **2.4.1.** [[: | + | |
- | * **2.4.2.** [[: | + | |
- | * **2.4.3.** [[: | + | |
- | * **2.4.4.** [[: | + | |
- | * **2.4.5.** [[: | + | |
- | * **2.4.6.** [[: | + | |
- | * **2.4.7.** [[: | + | |
- | * **2.5.** [[User-Manual: | + | |
- | * **2.5.1** [[User-Manual: | + | |
- | + | ||
- | ==== 2.1. User Interface ==== | + | |
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You can see the //panels// View, Attribute Editor, File Explorer, Text Editor, Toolbar and Statusbar. The panels Images and Materials are hidden, they are arranged together with File Explorer in a //tab group//. The panel Text Editor is not contained in GroIMP' | You can see the //panels// View, Attribute Editor, File Explorer, Text Editor, Toolbar and Statusbar. The panels Images and Materials are hidden, they are arranged together with File Explorer in a //tab group//. The panel Text Editor is not contained in GroIMP' | ||
+ | |||
+ | |||
+ | ====== Handling of panels ====== | ||
+ | |||
+ | ===== Common panel handling ===== | ||
+ | |||
+ | GroIMP' | ||
+ | |||
+ | Every panel has a panel menu which provides at least the operations Undock and Close. A panel menu is opened by clicking on the title bar of the panel or, if there is no title bar, on the panel itself (usually with the right mouse button). The Undock operation undocks the panel out of its current location and brings it up in a new floating window, the Close operation closes a panel. | ||
+ | |||
+ | Normally, not all possible panels are actually present in the user interface. However, all panels are accessible through the Panels menu of GroIMP' | ||
+ | |||
+ | The arrangement of all panels is called a panel _layout_. The menu Panels/Set Layout provides a set of predefined layouts that are useful for distinct tasks; the menu item Panels/Add Layout adds the current layout to the list of user-defined layouts of the current project. User-defined layouts are also accessible in the menu Panels/Set Layout. | ||
+ | |||
+ | See more documentation on: | ||
+ | * [[: | ||
+ | * [[: | ||
+ | * [[: | ||
+ | * [[: | ||
+ | |||
+ | |||
+ | ====== Projects Handling ====== | ||
+ | |||
+ | |||
+ | The main entity you work on in GroIMP is the // | ||
+ | |||
+ | You create a new project by choosing the menu item File/ | ||
+ | |||
+ | Saving of a project is done in the File menu, too. Here, only GS and GSZ are available as file formats. The GS file format in fact consists of a set of files written in the folder containing the GS file: `graph.xml` contains the scene graph of the project, the folder `META-INF` some meta information about the files, and if there are files included in the project, they will be written in the folder (or subfolders) too. To avoid conflicts between different projects, it is mandatory to use an own folder for each project. | ||
+ | |||
+ | Contrary to the GS file format, the GSZ file format only consists of a single file. This file is actually a file in the common zip-format with special content: It contains all the files which comprise a project in the GS file format in a single zip archive. You can use standard zip tools to examine or even modify its contents. | ||
+ | |||
+ | While working with an open project, there is one difference between projects in GS/GSZ file format: If you modify and save files (e.g., text files) contained in a GS project, they will be written to your file system immediately because the GS file format consists of a set of files in your file system. However, for a GSZ project, these files are written to an internal storage: Your modifications are persistently saved only when the whole project is saved. | ||
+ | |||
+ | See more: | ||
+ | * [[: | ||
+ | ====== Import and Export Data ====== | ||
+ | |||
+ | Many file types are supported in GroIMP. | ||
+ | |||
+ | See more: | ||
+ | * Find the complete list [[: | ||
+ | |||
+ | Tutorial: | ||
+ | * [[: | ||
+ | * [[: | ||
+ | ==== Import a Project ==== | ||
+ | |||
+ | To import a file as project you need to click on // | ||
+ | * gs | ||
+ | * gsz | ||
+ | * xl | ||
+ | * rgg | ||
+ | * lsy/ssy | ||
+ | * dtd | ||
+ | * mtg | ||
+ | |||
+ | ==== Import an Object in the Graph ==== | ||
+ | |||
+ | To import an object you need to have a project open. Then, // | ||
+ | |||
+ | An object is imported as a node in your project. It can be added under either the root of the project, or the RGGRoot. | ||
+ | |||
+ | ==== Import an Object in an Explorer ==== | ||
+ | |||
+ | GroIMP also includes many repositories for external objects. They usually are managed from explorers. | ||
+ | In these explorers you can click on // | ||
+ | |||
+ | For instance, for files, within the File explorer: // | ||
+ | ==== MTG ==== | ||
+ | Follow this [[: | ||
+ | |||
+ | ===== Resource Drag and Drop ===== | ||
+ | |||
+ | Starting with GroIMP 2.1.6 it is possible to select items from a explorer and drop them to the CodeEditor, to create a reference to this resource. For example a shader called " |
user-manual/ch02.1712913462.txt.gz · Last modified: 2024/04/12 11:17 by gaetan