tutorials:xl-turtle-geometry
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tutorials:xl-turtle-geometry [2024/11/29 12:56] – [Modules] tim | tutorials:xl-turtle-geometry [2024/12/18 10:02] (current) – [3D objects] Tim | ||
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The **moving** part is already covered by the M node for now. | The **moving** part is already covered by the M node for now. | ||
- | You can **rotate** the turtle along the three axes x, y and z. We can see an example of the rotation tool on the right with the possible rotations in colors: x=red, y=blue and z=green. In the turtle geometry we can rotate these axes with the commands '' | + | You can **rotate** the turtle along the three axes x, y and z. We can see an example of the rotation tool on the right with the possible rotations in colors: x=red, y=blue and z=green. In the turtle geometry we can rotate these axes with the commands '' |
Following up on our little example above you could think about rotation the short cylinder 30 degrees up like: | Following up on our little example above you could think about rotation the short cylinder 30 degrees up like: | ||
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===== 3D objects ===== | ===== 3D objects ===== | ||
+ | As mentioned above in GroIMP we are not limited to the turtle commands but we can also use geometrical objects. | ||
- | ===== Modules ===== | ||
- | |||
- | ==== Instantiation rules ==== | ||
- | |||
- | ===== Edge types ===== | ||
- | |||
- | ==== Branches ==== | ||
- | |||
- | ==== Decomposition & custom ==== | ||
+ | <code java> | ||
+ | protected void init () | ||
+ | [ | ||
+ | Axiom ==> F Sphere(1); | ||
+ | ] | ||
+ | </ | ||
tutorials/xl-turtle-geometry.1732881384.txt.gz · Last modified: 2024/11/29 12:56 by tim