tutorials:rgg-code-structure
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tutorials:rgg-code-structure [2024/10/11 11:58] – [Lambda expressions] tim | tutorials:rgg-code-structure [2025/01/10 11:16] (current) – gaetan | ||
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Additionally there are several functions predefined that can be used to change the behavior of the simulation. At this point we will only talk about the initialization: | Additionally there are several functions predefined that can be used to change the behavior of the simulation. At this point we will only talk about the initialization: | ||
+ | <code java> | ||
+ | protected void init () | ||
+ | [ | ||
+ | {println(" | ||
+ | Axiom ==> A(parameters.length); | ||
+ | ] | ||
+ | </ | ||
+ | The Axiom is the node that is added to the graph in the very beginning of the simulation and is used as an access point. | ||
===== Java blocks ===== | ===== Java blocks ===== | ||
Line 68: | Line 76: | ||
==== Queries ==== | ==== Queries ==== | ||
- | In GroIMP the project graph is considered to hold almost all information on the simulation. Therefore it can also be seen as a knowledge graph. To retrieve this knowledge rgg uses the [[tutorials: | + | In GroIMP the project graph is considered to hold almost all information on the simulation. Therefore it can also be seen as a knowledge graph. To retrieve this knowledge rgg uses the [[tutorials: |
As shown in the example below in '' | As shown in the example below in '' | ||
Line 99: | Line 107: | ||
The syntax an the explanation can be found [[groimp-platform: | The syntax an the explanation can be found [[groimp-platform: | ||
===== XL Blocks ===== | ===== XL Blocks ===== | ||
+ | |||
+ | While using XL queries mainly two rules are used: replacement rules('' | ||
+ | |||
+ | |||
+ | ==== Replacement rules ==== | ||
+ | |||
+ | The concept of an replacement rule is basically that all part of the project graph that are similar to the left part (before '' | ||
+ | The left part can thereby be any [[tutorials: | ||
+ | The right part (the production) is a collection of Nodes ( instances of either turtle commands, 3d objects or modules) which are linked by different edges. In the example below only successor- and branch-edges are used. A node that is separated to its predecessor by only a white space is added as a sucessor to the predecessor. A Node or a set of nodes framed by square brackets in that is added to the predecessor with a branch-edge. | ||
+ | |||
+ | The most noticeable difference between these edges is that a Node should always only have one successor child. Therefore branches are needed to grow into different directions based on the way nodes interpreted by the visualization. In very simple terms this interpretation means that the transformation (rotation, location ...) of a Node is the sum of all its predecessors. | ||
+ | |||
+ | In our example the first A on the right side would be moved a distance of '' | ||
+ | |||
<code java> | <code java> | ||
Line 105: | Line 127: | ||
] | ] | ||
</ | </ | ||
+ | |||
+ | As shown above it is also possible to forward parameters from the left side to the right (similar to a parametric rewriting rule in formal systems). Moreover it is possible to use '' | ||
+ | |||
+ | ==== Execution rule ==== | ||
+ | |||
+ | The left side of an execution rule is similar to the left side of the production rule. Yet the main difference is that the nodes (or pattern of nodes) found by the query are not replaced. Instead the code on the right side is applied on them. | ||
<code java> | <code java> | ||
public void getDiameter()[ | public void getDiameter()[ | ||
a: | a: | ||
+ | ] | ||
+ | </ | ||
+ | |||
+ | This works very similar to looping over the result of the query. This also works with manipulation several nodes at the same time: | ||
+ | |||
+ | <code java> | ||
+ | public void change()[ | ||
+ | |||
+ | l:RU h:RH ::> { | ||
+ | float a = h[angle]; | ||
+ | h[angle]=l[angle]; | ||
+ | l[angle]=a; | ||
+ | } | ||
+ | ] | ||
+ | </ | ||
+ | |||
+ | |||
+ | ==== Working with several Files ==== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | In GroIMP it is possible to split your code into several files and folders to improve the structure and keep an overview. | ||
+ | <color # | ||
+ | |||
+ | |||
+ | To use function from another file this file needs to be imported similar to a java class or package. | ||
+ | Yet in the case of GroIMP all files are imported by their name without the directories, | ||
+ | <code java> | ||
+ | import parameters.YourModule; | ||
+ | </ | ||
+ | |||
+ | |||
+ | To get this a bit clearer lets assume our parameters.rgg file contains the following code: | ||
+ | <code java> | ||
+ | public static int length = 1; | ||
+ | public static float diameter = 0.1; | ||
+ | module Leaf() ==> leaf3d(1); | ||
+ | module Shoot() extends F(1); | ||
+ | </ | ||
+ | |||
+ | To import one specific object once, you can simply do '' | ||
+ | <code java> | ||
+ | protected void init () | ||
+ | [ | ||
+ | Axiom ==> parameters.Leaf(); | ||
+ | ] | ||
+ | </ | ||
+ | |||
+ | If you want to use your module several times you can also import it one in the beginning and then reuse it: | ||
+ | |||
+ | <code java> | ||
+ | import parameters.Leaf; | ||
+ | protected void init () | ||
+ | [ | ||
+ | Axiom ==> Leaf()[RL(180) Leaf()]; | ||
+ | ] | ||
+ | </ | ||
+ | |||
+ | Finally you can import all modules with the * operator: | ||
+ | <code java> | ||
+ | import parameters.*; | ||
+ | protected void init () | ||
+ | [ | ||
+ | Axiom ==> Shoot() Leaf()[RL(180) Leaf()]; | ||
+ | ] | ||
+ | </ | ||
+ | |||
+ | This can also be done with the static variables using static import: | ||
+ | <code java> | ||
+ | |||
+ | import static parameters.*; | ||
+ | protected void init () | ||
+ | [ | ||
+ | Axiom ==> F(length, | ||
] | ] | ||
</ | </ | ||
tutorials/rgg-code-structure.1728640725.txt.gz · Last modified: 2024/10/11 11:58 by tim