tutorials:light-modeling-introduction
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| ===== General Introduction ===== | ===== General Introduction ===== | ||
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| + | ==== Rendering vs Light Modelling ==== | ||
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| + | **Rendering** is the process of generating a (final) image (or a series of images) from a 3D scene. This includes computing how surfaces appear based on materials, lighting, camera position, and other visual effects. | ||
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| + | **Light Modelling** refers to the mathematical and physical simulation of how light behaves in a 3D environment, | ||
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| + | ^ **Feature** | ||
| + | | **Goal** | ||
| + | | **Focus** | ||
| + | | **Includes** | Shading, camera, rasterization | Reflection, refraction, light transport | | ||
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| + | {{ : | ||
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| + | ==== Light Modelling ==== | ||
| Light modelling generally involves three aspects: | Light modelling generally involves three aspects: | ||
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| Both implementing different global illumination model for rendering and for light computation. | Both implementing different global illumination model for rendering and for light computation. | ||
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| More on the different ways to implement a global illumination model can be found here: [[: | More on the different ways to implement a global illumination model can be found here: [[: | ||
tutorials/light-modeling-introduction.1748879705.txt.gz · Last modified: 2025/06/02 17:55 by MH
