tutorials:light-modeling-introduction
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===== General Introduction ===== | ===== General Introduction ===== | ||
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+ | ==== Rendering vs Light Modelling ==== | ||
+ | |||
+ | **Rendering** is the process of generating a (final) image (or a series of images) from a 3D scene. This includes computing how surfaces appear based on materials, lighting, camera position, and other visual effects. | ||
+ | |||
+ | **Light Modelling** refers to the mathematical and physical simulation of how light behaves in a 3D environment, | ||
+ | |||
+ | |||
+ | ^ **Feature** | ||
+ | | **Goal** | ||
+ | | **Focus** | ||
+ | | **Includes** | Shading, camera, rasterization | Reflection, refraction, light transport | | ||
+ | |||
+ | |||
+ | {{ : | ||
+ | |||
+ | |||
+ | ==== Light Modelling ==== | ||
Light modelling generally involves three aspects: | Light modelling generally involves three aspects: | ||
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* Local illumination model | * Local illumination model | ||
- | {{ : | + | {{ : |
- | Whereas the Global illumination model handles the actual light computation, | + | Whereas the **Global illumination** model handles the actual light computation, |
In each aspect, computer graphics offers plenty of alternatives. | In each aspect, computer graphics offers plenty of alternatives. | ||
- | {{ : | + | {{ : |
Several of them are implemented in GroIMP as ready-to-use tools. | Several of them are implemented in GroIMP as ready-to-use tools. | ||
- | GroIMP integrates | + | GroIMP integrates two main **light model implementations**, |
* Twilight, a CPU-based implementation | * Twilight, a CPU-based implementation | ||
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Both implementing different global illumination model for rendering and for light computation. | Both implementing different global illumination model for rendering and for light computation. | ||
- | {{ :tutorials:light3.png? | + | More on the different ways to implement a global illumination model can be found here: [[:groimp-platform: |
+ | |||
+ | The general settings of the can be changed within the GroIPM properties as described in the [[: | ||
In the following, only light computation or light modelling will be discussed. | In the following, only light computation or light modelling will be discussed. | ||
+ | Regarding **light sources**, GroIMP provides a complete set of possible implementations. They all implement the //Light// and // | ||
+ | |||
+ | {{ : | ||
- | Regarding light sources, GroIMP provides a complete set of possible implementations. They all implement | + | For the **Local illumination** model, which defines the optical properties |
- | {{ :tutorials:light4.png? | + | {{ :tutorials:light5.png? |
- | For the Local illumination | + | GroIMP provides a set of standard shader implementations, |
- | {{ :tutorials:light5.png? | + | {{ :tutorials:light6.png? |
- | GroIMP provides a set of standard shader implementations, | ||
- | {{ : | + | ==== References ==== |
+ | Phong BT, Illumination of Computer-Generated Images, Department of Computer Science, University of Utah, UTEC-CSc-73-129, | ||
tutorials/light-modeling-introduction.1736367939.txt.gz · Last modified: 2025/01/08 21:25 by MH