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tutorials:light-modeling-first-steps

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tutorials:light-modeling-first-steps [2025/06/02 20:13] MHtutorials:light-modeling-first-steps [2025/11/01 20:22] (current) MH
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   FluxLightModel GPU_LM = new FluxLightModel(RAYS, DEPTH);   FluxLightModel GPU_LM = new FluxLightModel(RAYS, DEPTH);
   GPU_LM.setMeasureMode(MeasureMode.RGB); // user the Flux model in three channel 'RGB mode'   GPU_LM.setMeasureMode(MeasureMode.RGB); // user the Flux model in three channel 'RGB mode'
 +  //GPU_LM.setMeasureMode(MeasureMode.FULL_SPECTRUM);
 +  //GPU_LM.setSpectralDomain(300,800);// spectral range monitored
 +  //GPU_LM.setSpectralBuckets(31);// range divided into 30 buckets
  
   GPU_LM.compute(); // run the light model   GPU_LM.compute(); // run the light model
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 </code> </code>
  
-To be continued... +For details on spectral light modelling, please refer to [[tutorials:basic-spectral-light-modeling|https://wiki.grogra.de/doku.php?id=tutorials:basic-spectral-light-modeling]]
  
  
tutorials/light-modeling-first-steps.1748888024.txt.gz · Last modified: 2025/06/02 20:13 by MH