tutorials:light-modeling-differences
Differences
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| tutorials:light-modeling-differences [2025/01/13 23:25] – extended MH | tutorials:light-modeling-differences [2025/02/28 22:04] (current) – MH | ||
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| ===== Differences between the CPU and GPU light model ===== | ===== Differences between the CPU and GPU light model ===== | ||
| - | * Interpretation of specular and shininess reflection | + | 1. Ordered List Item |
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| + | 2. Interpretation of specular and shininess reflection | ||
| {{ : | {{ : | ||
| - | * Interpretation of transparency of image textures | + | 3. Interpretation of transparency of image textures |
| - | | + | |
| + | 4. Implementation of the // | ||
| * CPU (Twilight) implementation: | * CPU (Twilight) implementation: | ||
| * GPU (Flux) implementation: | * GPU (Flux) implementation: | ||
| {{ : | {{ : | ||
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| + | 5. Only in the Twilight light light model the additional function of // | ||
tutorials/light-modeling-differences.1736807118.txt.gz · Last modified: 2025/01/13 23:25 by MH
