tutorials:light-modeling-differences
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| tutorials:light-modeling-differences [2025/01/13 23:08] – created MH | tutorials:light-modeling-differences [2025/02/28 22:04] (current) – MH | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ===== Differences between the CPU and GPU light model ===== | ===== Differences between the CPU and GPU light model ===== | ||
| - | * Interpretation of specular and shininess reflection | + | 1. Ordered List Item |
| + | |||
| + | 2. Interpretation of specular and shininess reflection | ||
| {{ : | {{ : | ||
| - | * Interpretation of transparency of image textures | + | 3. Interpretation of transparency of image textures |
| + | |||
| + | 4. Implementation of the // | ||
| + | * CPU (Twilight) implementation: | ||
| + | * GPU (Flux) implementation: | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | 5. Only in the Twilight light light model the additional function of // | ||
tutorials/light-modeling-differences.1736806133.txt.gz · Last modified: 2025/01/13 23:08 by MH
