tutorials:leaf-triangulation
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| tutorials:leaf-triangulation [2024/12/09 21:39] – added leaf3d stuff MH | tutorials:leaf-triangulation [2024/12/09 21:51] (current) – changed some minors MH | ||
|---|---|---|---|
| Line 65: | Line 65: | ||
| </ | </ | ||
| - | + | Coming back to the // | |
| - | The //Library// function //getMesh// takes a // | + | |
| <code java> | <code java> | ||
| Line 137: | Line 136: | ||
| }); | }); | ||
| - | const PolygonMesh polygonMesh = new PolygonMesh(); | + | static MeshNode LeafletMesh; |
| static { | static { | ||
| - | | + | |
| - | for(int i = 0; i< | + | |
| - | // set a list of the indices of the used list of vertices | + | |
| - | // normally = {0, | + | |
| - | polygonMesh.setIndexData(new IntList(tmp)); | + | |
| - | // set the list of vertices | + | |
| - | polygonMesh.setVertexData(vertexDataLeaflet); | + | |
| } | } | ||
| protected void init() [ | protected void init() [ | ||
| - | Axiom ==> Scale(0.07, 0.07, 0.01) | + | Axiom ==> Scale(0.07, 0.07, 0.01) LeafletMesh.(setShader(GREEN)); |
| ] | ] | ||
| </ | </ | ||
| Line 176: | Line 169: | ||
| <code java> | <code java> | ||
| protected void init() [ | protected void init() [ | ||
| - | Axiom ==> | + | Axiom ==> |
| - | | + | for(int i=0; i< |
| - | | + | [ Null(i*0.3, |
| - | [ Null(i*0.3, | + | ) |
| - | ) | + | |
| - | ] | + | |
| ] | ] | ||
| </ | </ | ||
| Line 187: | Line 178: | ||
| The predefined 3D leaf shapes will look as shown below: | The predefined 3D leaf shapes will look as shown below: | ||
| - | {{ : | + | {{ : |
tutorials/leaf-triangulation.1733776778.txt.gz · Last modified: 2024/12/09 21:39 by MH
