3d-guide:ch01s03
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- | ===== 1.3. The OpenGL-based 3D User Interface ===== | ||
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- | GroIMP features OpenGL-accelerated display of the scene. The OpenGL-based display may be selected if the //Java Binding for the OpenGL API// (JOGL) is installed. The menu View/ | ||
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- | * **Wireframe (AWT)**: A wireframe view of the scene. Will run on all systems. | ||
- | * **OpenGL**: OpenGL-based view. Will run on all systems with OpenGL 1.1 support. This mode will display colors and simple textures. | ||
- | * **OpenGL (Proteus)**: | ||
- | * Preview of most materials including procedurally calculated shaders using the OpenGL Shading Language (GLSL) | ||
- | * Per pixel lighting | ||
- | * Rendering of shadows | ||
- | * Preview of Sky-Nodes as background | ||
- | * Rendering of transparent materials | ||
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- | Navigation and control is the same for the Wireframe and both OpenGL-based modes as explained in [[ ch01s02 | Section 1.2, "The 3D User Interface" | ||
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- | **Figure 1.2. Comparison of GroIMP' | ||
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- | === 1.3.1. Options in OpenGL mode === | ||
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- | The OpenGL view can be configured by opening the Option-Dialog (View/ | ||
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- | === 1.3.2. Options in OpenGL (Proteus) mode === | ||
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- | OpenGL (Proteus) mode shares the options of OpenGL mode (see [[ ch01s03# | ||
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- | * **Use physical lighting falloff**: If this option is enabled a quadratic falloff is used for all lightsources. This approximates the pathtracer of Twilight. If disabled no falloff is used which approximates the results of the standard raytracer of Twilight. | ||
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- | * **Show sky**: If enabled the material of Sky-Nodes is rendered as the scenes background. If disabled a generic grey-colored pattern is shown. | ||
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- | * **DRR (Dynamic Range Reduction)** uses the algorithm descriped in the paper " | ||
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3d-guide/ch01s03.1712848939.txt.gz · Last modified: 2024/04/11 17:22 by gaetan